HELLYN TENG
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CERES

A jumpsuit that seeks to elevate the human form into a celestial sensing body.

 

OVERVIEW

 
  • Ceres is a wearable garment that seeks to aid our understanding of near-Earth asteroids, turning the human form into a celestial sensing body. The garment emits electrical current throughout the sensor points in the textile, intimately vibrating against the skin, letting the body sense the range, frequency and distance of NEAs. Ceres also illuminates alongside the garment, identifying the frequency and distance through the velocity and brightness of the embedded LEDs.

    The original concept for Ceres is inspired by NASA’s mission and research in mining potential valuable resources from asteroids. Asteroids holds a vast amount of resources that can potentially one day offer a new source of materials, as they become more scarce on earth.

    Global hackathon events to help innovate in asteroid mining, has been taking place under NASA’s Space Apps Challenge, which I had participated in, and it seeded the idea to create a garment that can sense asteroids. Ceres is an exploration in elevating our relationship with the cosmos, but also a speculative design piece exploring the potentials in what we could wear in the near future for aiding in asteroid mining activities.

 
  • PROCESS:
    Hackathon Research, Concepting, Sketching, Garment Design, Tech Pack, User Flow, Rapid Prototype for Software and Hardware, Textile Prototype, Iteration, Sewing, Silicone Molding and Fabrication, Casting, Soldering, Laser Cutter, 3D Print on Form Labs, Physical Computing

  • TECHNICAL:
    Adafruit Feather M0 Bluefruit LE, NASA’s Asteroid Neo-Ws RESTful API, NeoPixel LED Strips, Vibration Motors

  • MATERIAL:
    Cotton Textile, Webbing for Straps, Metal Snap Buttons, Silicone, Shrink Wrap

  • ROLE:
    Creative Direction, Concept, Research, Prototype, Garment Design, Sample Production

  • PARTNERS:
    Yuchen Zhang, Jingwen Zhu

  • CREDITS:
    Photos by AWWW Projects

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Wearable Media is filling a gap in the wearable industry, and it’s not just an aesthetic one. Their work pushes against popular ideas about what wearables are supposed to do.
— The Verge